![]() ![]() However on the Desktop both nVidia and AMD support the compatibility profile, so your old OpenGL programs should work. However, of the non-defunct ones, this is most likely to happen with Intels integrated GPUs. There are a number of defunct graphics card vendors out there. The core profile is upward compatible from 3.1, and the compatibility profile is upward compatible all the way from OpenGL 1.1.īut the compatibility profile is not required for OpenGL compilance, so the driver writers may chose to provide only the core profile in which case your 2.1 programs may not work. The other reason for a low OpenGL version is that the makers of your video card (and therefore the makers of your video drivers) do not provide an up-to-date OpenGL implementation. However in Version 3.2 the ARB defined the concept of GL “profiles” and defined the “core” and “compatibility” profiles. Most OpenGL versions are upward compatible, the only GL version which removed some APIs was the Version 3.1. lib files will be different in GL 4.3, so will my code that I wrote with GL 2.x still compile with GL 4.3? Just out of curiosity, do we still use glut in GL 4.3? I guess the. I’m planning on getting a new PC soon, just wondering where I stand. ![]() I’m actually using the graphics chipset on my motherboard, which worked fine when programming GL 2.x.
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